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New Characters - Relations and Bloodlines

 
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Storyteller
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PostPosted: Sat Sep 15, 2007 11:56 am    Post subject: New Characters - Relations and Bloodlines Reply with quote

I would like to see more new characters come in who are related to pre-existing PCs. Someone's childe, grandchilde, sire, etc. I feel this can generate considerable RP not always seen at the 'standard clan level'.

I am willing to award a few freebie points at character creation for this. How many exactly? Dunno. Depends on the concept, the relation, etc. Like I said, I'm looking for something that will generate RP. Its all on a case-by-case basis.

Of course, it is only polite to contact the player of the character who you want to come in related to, to make sure your backgrounds match.

Questions? Comments? Discuss!

- HST


Last edited by Storyteller on Sat Nov 03, 2007 3:29 pm; edited 1 time in total
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Rosabella Giovanni
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PostPosted: Sat Sep 15, 2007 7:16 pm    Post subject: Reply with quote

While I totally agree that related characters are awesome (I am one after all) I do not think you should get freebees for it. There are already built in advantages, it basically amounts to free backgrounds. I mooch my Sire's resources for example, and he behaves similar to what I could get with the mentor background. Even my brother character has done things like get me free retainer (wraith.) I think that having imitate family should be it's own reward, as otherwise it places the PCs who have awesome non-childe concepts at a disadvantage. They should not be penalized, indirectly or otherwise. Additionally, you would have to consider how far back this policy went. Several newer players (I can think of 3) are childer or grandchilder. Would they get freebees? What about longer time players?

I trust players to understand the value of the RP opportunities without being bribed. If they really can't, then I guess that is their loss. Still, many people will likely have good concepts that do not mesh with the existing elders of their clan and this too can be very interesting. Frankly, these players probably need the XP more.
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Storyteller
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PostPosted: Sun Sep 16, 2007 1:42 pm    Post subject: Reply with quote

Very simply, I've been in games where virtually all the players were forced to come in as mortals, and then be embraced by a pre-existing character.

As a result, 80% of the PCs have been Embraced for less than a year, with many people embracing new Cainites before they're even released from the Accounting.

The result of this is a lot of frustrated players, many of whom quit.

Obviously, this is not the case in Cairo. However, I have a feeling that we've gone to an opposite extreme where only a few of the clans have any sire-childe relationships at all.

Many players may be reluctant to come in with these established relationships for a number of reasons. Perhaps they don't want to deal with the hassle of playing an unreleased childer. Maybe they don't personally know the players of certain established characters ooc, and therefore are uncertain whether or not they can trust them. (Believe me, I've been at the bad end of many sire/childe relationships.)

This policy is to encourage players to do a little research, and see if a sire-childe relationship is viable with the concept they are hoping to play. Oftentimes, it CAN, indeed, lead to greater role-playing opportunities.

- HST
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Lupe de la Téllez
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PostPosted: Sun Sep 16, 2007 3:07 pm    Post subject: Reply with quote

I'm in agreement with TPO Rosabella on this one.

Also, given that this game was initially designed with a waiting room concept, that's more likely the reason people aren't coming in and trying to be Sires/Childer of pre-existing characters. Prior to this new initiative, it was actually frowned upon to hunt for a clan, etc.

I think if you just change things in the blurb for new players to say that you encourage them to contact players of characters they're interested in, or to contact you if they have an idea but don't know the PC it would mesh with, you'll likely find enough response without giving out freebies. Currently, the character creation guidelines give strong implication that you should be coming into game more or less not knowing anyone (all the letter of introduction stuff as well as specific mention of creating a mortal for the waiting room, etc.). I think if you change that to reflect your desire to have established relations, you'll get it.
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Farooq
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PostPosted: Sun Sep 16, 2007 5:26 pm    Post subject: Reply with quote

I am always willing to have PCs related to me, by blood or otherwise. Being related doesn't mean they have to be childer, or recently embraced even.

They could have been embraced a while ago, or even not related at all, but someone you had a relationship with or knew in a previous city.

That said, if new people are interested, I'd be happy to figure out some way they knew Farooq. He's widely traveled, and is friendly to all who treat him with respect or kindness. I'd like to have the excuse to involve more new people in plot (and more plots in which to involve new people).
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Storyteller
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PostPosted: Tue Sep 18, 2007 4:46 pm    Post subject: Reply with quote

Lupe de la Téllez wrote:
I think if you just change things in the blurb for new players to say that you encourage them to contact players of characters they're interested in, or to contact you if they have an idea but don't know the PC it would mesh with, you'll likely find enough response without giving out freebies. Currently, the character creation guidelines give strong implication that you should be coming into game more or less not knowing anyone (all the letter of introduction stuff as well as specific mention of creating a mortal for the waiting room, etc.). I think if you change that to reflect your desire to have established relations, you'll get it.


There was actually a great deal of confusion about that early on. There were at least a couple of cases where players weren't comfortable with their characters being related to the ST-assigned clanmate as a sire. This led to cases where tpo Clan Elder A believed Clan Neonate B was his childe, while tpo Clan Neonate B disagreed.

Again, I find insisting on a clan relation to be extremely limiting and frustrating, while at the same time I appreciate the amount of role-play that may develop when that kind of relation is set up in advance with the understanding of everyone involved.

And what Farooq said is completely correct - just because you're someone's childe/grandchilde/nephew/cousin doesn't mean you have to come in either as a fledgling or even a neonate. Work with the ST staff and tpo the pre-existing character to find a match that works for you.
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Brutarius Sorge
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PostPosted: Tue Sep 18, 2007 4:53 pm    Post subject: Reply with quote

Storyteller wrote:
And what Farooq said is completely correct - just because you're someone's childe/grandchilde/nephew/cousin doesn't mean you have to come in either as a fledgling or even a neonate. Work with the ST staff and tpo the pre-existing character to find a match that works for you.


When I joined Cairo, I had no pre-concieved notions of the game, and simply had a concept that I felt would work well in the Brujah clan. I contacted the Storyteller, who in turn put me in touch with the player of the Brujah character who was willing to discuss having my character as a childe. I entered the Brujah game fully released from the accounting, and even had a long seperation from my sire as part of my backstory to explain my sudden appearance.

I just wanted to share my experience as an example that such a situation can work... provided both players take the time to communicate their intentions with each other.
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Lupe de la Téllez
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PostPosted: Wed Sep 19, 2007 12:26 am    Post subject: Reply with quote

Storyteller wrote:
Lupe de la Téllez wrote:
I think if you just change things in the blurb for new players to say that you encourage them to contact players of characters they're interested in, or to contact you if they have an idea but don't know the PC it would mesh with, you'll likely find enough response without giving out freebies. Currently, the character creation guidelines give strong implication that you should be coming into game more or less not knowing anyone (all the letter of introduction stuff as well as specific mention of creating a mortal for the waiting room, etc.). I think if you change that to reflect your desire to have established relations, you'll get it.


There was actually a great deal of confusion about that early on. There were at least a couple of cases where players weren't comfortable with their characters being related to the ST-assigned clanmate as a sire. This led to cases where tpo Clan Elder A believed Clan Neonate B was his childe, while tpo Clan Neonate B disagreed.

Again, I find insisting on a clan relation to be extremely limiting and frustrating, while at the same time I appreciate the amount of role-play that may develop when that kind of relation is set up in advance with the understanding of everyone involved.

And what Farooq said is completely correct - just because you're someone's childe/grandchilde/nephew/cousin doesn't mean you have to come in either as a fledgling or even a neonate. Work with the ST staff and tpo the pre-existing character to find a match that works for you.


Who said anything about insisting people play a particular Clan? All I'm suggesting is that the current introduction for new players more or less tells them not to do what you want them to do. Change that. Let it be clearly known that you encourage (not insist, encourage) them to develop backstory relations with other PCs prior to coming into game. Smile
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Storyteller
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PostPosted: Wed Sep 19, 2007 5:36 pm    Post subject: Reply with quote

Precisely what I am attempting to do. I always find that encouraging behavior is easier when you dangle some XP. Razz

And incidentally, please don't think I'm talking about a LOT of XP here... in all likelihood, it will be a couple of points.
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